Electronic, video and computer games have captured the interest of younger generation during the past years and have become the primary source of relaxation and fun for many. The public demand for choices in computer games has increased and there is a need to automate the process of game development. In this book we introduce a methodology for automated generation of entertaining games. The genres we address are board based games and video games. We use evolutionary algorithms to generate new and entertaining games using our proposed entertainment metrics as the fitness function.
Let The Games Begin II the drama continues after Troy left the streets of Chicago, IL in an uproar over his betrayal of those close to him. His dangerous lust for Yvette has his marriage with her on the rocks as he flees to Memphis, TN taking Yvette and Deon's infant son hostage. It is up to Deon and his brother Patrick to save them from Troy's madness. Jazmina's father, MPD officer Nate Richardson is blackmailed into aiding Troy on his run to Memphis, and finds himself on trial for things discovered about his past. Monae struggles to keep her relationship with Porter due to her new found love Dr. Myles, who has his share of babymomma drama by two women in his life; and fights even harder to find her friend Yvette. Porter is determined to get his life back on track after the coma he survived from Jazmina's dangerous hands. The streets have no idea what they are in for as Porter and Troy return as ghosts taking back the streets they lost on Porter's absence. But will they survive those who want to see Troy dead? The games get twisted with more lies and shocking discoveries leaving them all stuck with making drastic decisions. This saga comes full circle with Troy leading the paths of destruction and Brenda seeking revenge for her husband's murder.
Doodle Games features inventive games, quizzes, and challenges that children can play by themselves or with friends using just a pencil.
Each activity requires doodling or drawing, and most games are open-ended, anyone who plays wins! Kids can open any page, read the instructions, and begin having silly, interactive fun in mere moments. All they need is a pencil (or two) and this book. Activities include: Flick Pencil Golf, Doodle Telephone, Squiggle Art, Doodle Dares, Five Dots, Happy Face, Sad Face Tic-Tac-Toe, and more.